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July 6, 2013

Instant Radiosity

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Requirements: Visual Studio 2012, Direct3D 11 Source Code:  Download the code Video: Watch the video Finally, I would like to present m...
September 9, 2012

Omnidirectional Shadow Maps

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Requirements: Direct3D 11, Visual Studio 2012 Source code: Omnidirectional Shadow Maps These days shadow mapping algorithm for constr...

Shadow Volumes

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Requirements: Direct3D 11, Visual Studio 2010 Source Code: Shadow Volumes This is another algorithm [1], [2] which allows to cast sh...

Projection Shadows (Multiple Light Sources)

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Requirements: Direct3D 11, Visual Studio 2010 Source Code: Projection Shadows (Multiple Light Sources) This is the extension of the previ...

Projection Shadows

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Requirements: Direct3D 11, Visual Studio 2010 Source Code: Projection Shadows Projection shadow could be a good option when object ca...

Blinn-Phong Lighting

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Requirements: Direct3D 9, Visual Studio 2010 Source code: Blinn-Phong Lighting This demo presents Blinn-Phong shading mode for a torus ob...
August 7, 2012

Hello, hello!

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My name is Mykola and I work as a game programmer for Ubisoft Entertainment (Ukraine) on Assassin's Creed project under a PC platform. ...
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kolya.naichuk
Kyiv, Ukraine
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